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Re: Wine
Posted: Wed Dec 12, 2012 6:33 am
by Populus
Wine bottle and glass looks amazing! The reflection of the grapes could be driven by a texture map to make it a little more irregular.
Re: Wine
Posted: Wed Dec 12, 2012 11:10 am
by truerender
Very high quality picture remon_v!
I like it!
The problem to which I am referring to the developers in the details.
On your picture it is subtle, not dramatic.
Looking closely at my publication, you will understand what I mean.
http://render.otoy.com/forum/viewtopic.php?f=27&t=25905
Re: Wine
Posted: Thu Dec 13, 2012 3:26 pm
by remon_v
Oke I made some tweaks to the scene.
Going to make a X-mas card out of it

I think I've solved the problem truerender is talking about.
When I made those wineglasses I modelled the wine a little smaller to avoid overlapping faces.
In this render I made the wine intersect with the glass.
I also added 3 lights to the scene but not sure if I'll keep them or not.
I upped the max depth from 16 to 32, but only left it render for 4 hours (with 460m GPU) so there's a little bit of noise.
Please feel free to leave a comment or a suggestion.
Re: Wine
Posted: Thu Dec 13, 2012 3:43 pm
by Tugpsx
Awesome! Much improved. Regarding the foil. It appears to be embedded in the bottle. i don't get the feeling that it is wrapped around it. But non-the-less this is exquisite work.
Re: Wine
Posted: Thu Dec 13, 2012 3:54 pm
by remon_v
Thanks! in the previous images the foil had no thickness at all. This time I extruded it a tiny but out to give it a thickness.
I also applied a bump map to it.
In the last image I like the lighting better on the foil, which made it pop more.
Any tips on how to fix this?
Re: Wine
Posted: Thu Dec 13, 2012 4:27 pm
by bepeg4d
much better, as already said if you work on the grape it' perfect

pay attention, the Chardonnay is white wine from white grapes

ciao beppe
Edit:damn, i've not seen the second page
sorry, forget what i've wrote
