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Re: Latest version location
Posted: Fri Jul 02, 2010 2:01 pm
by p3taoctane
Sorry this new one gives this error when looking for App
// Error: Cannot find procedure "fileDialog2".
Peter
Re: Latest version location
Posted: Fri Jul 02, 2010 2:03 pm
by bazuka
hm?
i didnt have any probl, hold on...
Re: Latest version location
Posted: Fri Jul 02, 2010 2:27 pm
by bazuka
ill upload the page with plugins, get it from there
what maya ver u use?
plz people write down the maya ver, coz its not the same from ver to ver!
Re: Latest version location
Posted: Fri Jul 02, 2010 2:33 pm
by cgbeige
I always just rename my octane binary "octane.app" to avoid spaces. I never used it with spaces in the name but it should be addressed by the plug in - adding escape characters. Otherwise, I'd just recommend to Terrence to just keep the binary as octane.app and if you need to keep different versions for betas, do octaneb22.app etc.
Re: Latest version location
Posted: Fri Jul 02, 2010 3:04 pm
by p3taoctane
Maya 2010 did not work with spaces
and Maya 2011 did
Sorry should have mentioned I was in 2010
Re: Latest version location
Posted: Sat Jul 03, 2010 10:43 am
by bazuka
did u try new ver?
i made some small changes with spaces, so now it doesn't matters where the octan render is, and if there r or not spaces in the path location

Re: Latest version location
Posted: Sat Jul 03, 2010 12:20 pm
by p3taoctane
Yep I tried with new version. Works with 2011 . Not with 2010.
Peter
Itscan easy work around so I'm not worried. But happy to help test more if you would like
Re: Latest version location
Posted: Sat Jul 03, 2010 12:49 pm
by bazuka
well that would be nice if u have spare time, only probl is that i dont know what went wrong in maya 2010 osx
im using win only (so far) so i can confirm that everything here work 99%
only way i could also test the probl is to somehow install osx...
cheers
Re: Latest version location
Posted: Sat Jul 03, 2010 1:13 pm
by p3taoctane
I'll poke around some more. It's areal robust script. You've done a great job.
Will let you know if I find anything. Mine works fine on 2010 in windows too... So its definitely a Mac issue.
Time for you to bulid a hackintosh from an older pc : > )
On a different issue... I could put this on a different post if you like.
On windows 7 Maya 2010 is the gpu count for two cards 1 ( zero and one) or two for two cards?
Kinda Dumb question... But i am checking to see if i am getting errors on my dual cards freezing or if it's coming from that number causing an issue.
Thanks
Peter
Re: Latest version location
Posted: Sat Jul 03, 2010 7:02 pm
by bazuka
by default (if u have 1 gpu cart) its 0, so if u have 2 gpu cards then its 0 1
