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Re: Rendering Comparison to catch "deadline"

Posted: Mon Nov 26, 2012 7:31 am
by wisemanxxx
Congratulations ardian_ian. Images are great.

I'm very happy to see good results with directlight / AO method.

When you have so much time for finishing your projects PMC or path tracing methods can be best choices. But I guess one of the big advantages of Octane Render to other unbiased render engines is Directlight AO mode. Because there is no big difference 5 hours to 10 hours for a render for me :) But 15-20 min. render times with this quality changes everything in our works.

Could you tell us about your scene settings with AO mode? Did you use HDR or octane daylight? Did you use mesh emitters at windows or openings? What is your AO distance value? How many maxsamples value did you set?
If you share more information I'll be happy. :)

Cheers

Re: Rendering Comparison to catch "deadline"

Posted: Mon Nov 26, 2012 10:28 am
by paoloverona
I really don't know how you can reach such a beautifulness in your renders (with only skylight or with sun) in AO mode.
In all my tests I have never reached an uniform white shader (generally walls are white while the ceiling tends to gray (specially with sun illumination where the floor too gets an unnatural color), even when i trick with the AO distance (decrease) the white becomes so flat.
Sometimes is so frustrating seeing such great jobs with AO Kernel....my "best" job in PT or PMC is far away (obviously your is better) from the worstest of your's in AO :oops: :lol:

Would be glad some "secret" revealed :mrgreen:

Cheers, Paolo

Re: Rendering Comparison to catch "deadline"

Posted: Mon Nov 26, 2012 11:23 am
by HHbomb
hello ardian_ian, very nice renders...
I use AO for rendering movies too for exteriors.
You use HDRI ? How do you make the sunlight coming from outside ?

Re: Rendering Comparison to catch "deadline"

Posted: Mon Nov 26, 2012 12:44 pm
by steveps3
Renders are fantastic. The slogans on them are terrible. "Bed Time and throw your bad time"????

Re: Rendering Comparison to catch "deadline"

Posted: Wed Nov 28, 2012 2:52 pm
by ardian_ian
PAQUITO wrote:Ardian, since my little company recently switched to Octane, I´ve posted an article about that in my website, using one of your images in this thread. I hope you don´t mind. If you want to see the article (it´s in Spanish) the url is: http://www.factor3d.com/2012/11/25/actu ... ne-render/

If you want me to remove it or whatever, just let me know. Congratulations for those great images :D
Hi "PAQUITO"..,
Thanks for the opportunity.., it's OK you can publish it.., glad you like it :)
gabrielefx wrote:very good!

how many gpus? type?
Thanks man!! i use 2 GPUs, GTX580 1.5GB, and GTX570 1.2GB...
ROUBAL wrote:Yes, I was lost in my thoughs about AO and else, and forgot to say : very good images !
LOL.., Thanks anyway :)
wisemanxxx wrote:Could you tell us about your scene settings with AO mode? Did you use HDR or octane daylight? Did you use mesh emitters at windows or openings? What is your AO distance value? How many maxsamples value did you set?
If you share more information I'll be happy.
First i setup the scene in both daylight, and HDRI..(as you see, there are daylight and HDRI in different scene), in above scene i didn't put any emitters,
but sometime yes.., i'll show you bellow when i use emitters.., an about the samples for animation i use in 512.., but for still image usually i use only 7500sample..
And for AO i use at 2-3 depend on the scene itself (because we can still play with Post-pro after...., i guess that's it hope its usefull :)
paoloverona wrote:Would be glad some "secret" revealed
detail render.jpg
i use lower exposure and lower ISO to Avoiding over exposure to get the background visible.
and glass material i cheat a bit by reducing opacity until the shadow bit come in.. :)
steveps3 wrote:Renders are fantastic. The slogans on them are terrible. "Bed Time and throw your bad time"????
LOL...., hope when they go to bed they throw away their bad time....

cheers
ardian_ian

Re: Rendering Comparison to catch "deadline"

Posted: Wed Nov 28, 2012 3:11 pm
by ardian_ian
Hi guys I try to render with single GTX580 (i need my Photoshop, C4D and game running in the same-time :))
again DL AO mode and emittes now :)
octane_directlight_7500_51m19s.jpg
octane_directlight_7500_52m18s.jpg
this time is more to beauty shoot :)
Hope you guys like it

cheers
ardian_ian

Re: Rendering Comparison to catch "deadline"

Posted: Wed Nov 28, 2012 3:55 pm
by wisemanxxx
Thank you for more information.
Last 2 renders are very good too.
Congratulations..
Cheers

Re: Rendering Comparison to catch "deadline"

Posted: Wed Nov 28, 2012 5:49 pm
by PAQUITO
Terrific images. Congrats.

Re: Rendering Comparison to catch "deadline"

Posted: Wed Nov 28, 2012 6:53 pm
by paoloverona
Ardian, thanks a lot for sharing some little tricks about your settings I'm sure that they will be lot helpful. I would try to study better the AO mode because viewing your renders comes out it's potential and the only word is "FANTASTIC"! :shock:

Keep posting AO renders! :D

Re: Rendering Comparison to catch "deadline"

Posted: Thu Nov 29, 2012 4:14 am
by ardian_ian
thanks guys!!!.., I'll keep posting about this method and how to deal with the material, so we can render even more faster... :)