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Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 10:12 am
by Elvissuperstar007
Standalone RC2 win 7 64x
GTX Palit 460 2Gb
336 Cuda Cores
0.57 семплов
4 . 30
GTX 580 3gb
512 Cuda Cores
1.07 семплов
2 . 27
GTX580 3 gb + 460 GTX 2 gb
848 Cuda Cores
1.64 семплов
1 . 38
OctaneRender® for 3ds max® v1.0 RC2
GTX Palit 460 2Gb
336 Cuda Cores
0.48 семплов
5 . 26
GTX 580 3gb
512 Cuda Cores
0.89 семплов
3 . 04
GTX580 3 gb + 460 GTX 2 gb
848 Cuda Cores
1.39 семплов
2 . 00
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 10:33 am
by mykola1985
another 3.0.3 vs RC2 test:
2000 passes
RC2 seems to be still better
old RC1 problems are solved!!!
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 10:41 am
by gabrielefx
Thank you Karba for the new release.
testing now...
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 11:21 am
by Philipp1980
obsolete
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 11:39 am
by gabrielefx
Plankosmos wrote:Hey Karba.
First thax for the update. Here first test results:
The export of instances objects is now much much faster again.
The texture count works now.
But I also came across some old/new problems:
As u can see in the second attached picture below (with the building), there are some texture issues. Thanks to the texture count I can now say, that they are not due to the texture limit. Some shrubs miss textures completely and appear in white or other colors.
I then created a completely new scene to test the shrubs again. There I had the problem that the ground plane didnt appear in the viewport, so that it seems as if the shrubs were placed in the air first attached picture). As soon as I switch off the shrubs (they are instances and octane proxies), the ground plane appears in the viewport - and the other way around.
Greetings
I encountered this error when Octane with instances was released. Send this scene to Karba.
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 1:10 pm
by suvakas
Nice!
Thank you for the Phase function.
Suv
[edit]
30 min render of a light beam

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 4:09 pm
by gabrielefx
@Karba,
I think that the Specular material is too much reflective with reflection set to 1
It seems that it doesn't follow the Fresnel rule.
I'm missing something?
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 4:51 pm
by snake12
Thanks, this version is more faster and use less memory. It is better than previous versions.
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 4:56 pm
by mykola1985
I think i have a strange problem:
my gtx 580 has 1,470 mb of memory, but
as soon as I reach 1000 mb limit. octane won't render anymore showing
the following in the render screen:
WARNING RENDER IS FAILED!
what is that?
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Posted: Fri Nov 02, 2012 5:11 pm
by freelancah
Should it be possible to crop render with the plugin? I seem to get a black render if I try to do so?