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Re: Octane exporter for C4D version 0.08

Posted: Tue Jun 22, 2010 3:06 pm
by useruser
thank you abstrax! :)

Re: Octane exporter for C4D version 0.08

Posted: Wed Jun 23, 2010 5:59 pm
by JackMcRip
GREAT - THANKS

Re: Octane exporter for C4D version 0.08

Posted: Wed Jun 23, 2010 6:15 pm
by krzychuc4d
excellent THANKS!

works for me better than riptide pro

Re: Octane exporter for C4D version 0.08

Posted: Sun Jun 27, 2010 12:39 am
by acc24ex
hey can you make a button that just says render and export obj/mtl only.. or how can I make it? I want to place it in a toolbar or so it's nice and fancy and quick to switch between octane and c4d..

And another one, can you automate the relinking after it is loaded into octane or is it on the to-do?

Re: Octane exporter for C4D version 0.08

Posted: Sun Jun 27, 2010 9:35 am
by JackMcRip
a render Button is a nice idea. !!!

Re: Octane exporter for C4D version 0.08

Posted: Sun Jun 27, 2010 9:55 am
by abstrax
acc24ex wrote:hey can you make a button that just says render and export obj/mtl only.. or how can I make it? I want to place it in a toolbar or so it's nice and fancy and quick to switch between octane and c4d..
Yes, I can do that. Would a "Octane Render" button be enough or can you think of any situation where an "Export only" button would be useful?
And another one, can you automate the relinking after it is loaded into octane or is it on the to-do?
That's not possible at the moment as Octane can't be influenced except during launch time via command line parameters. I.e. if Octane is already running the plugin has no way to control Octane.

Cheers,
Marcus

Re: Octane exporter for C4D version 0.08

Posted: Mon Jun 28, 2010 9:40 pm
by JackMcRip
V 0.08 Plugin is much better !
It looks nice after export.

THANK YOU!

What do you thinking about show value of version in title of exporter ?

Re: Octane exporter for C4D version 0.08

Posted: Mon Jun 28, 2010 10:57 pm
by abstrax
JackMcRip wrote:V 0.08 Plugin is much better !
It looks nice after export.

THANK YOU!

What do you thinking about show value of version in title of exporter ?
I can do that. Tomorrow or in 2 days I will release version 0.09 with some minor changes and I will add your suggestion of a Octane render command and the version number to the dialog.

Thanks for the suggestions. Cheers,
Marcus

Re: Octane exporter for C4D version 0.08

Posted: Tue Jun 29, 2010 12:14 pm
by acc24ex
abstrax wrote:
acc24ex wrote:hey can you make a button that just says render and export obj/mtl only.. or how can I make it? I want to place it in a toolbar or so it's nice and fancy and quick to switch between octane and c4d..
Yes, I can do that. Would a "Octane Render" button be enough or can you think of any situation where an "Export only" button would be useful?
And another one, can you automate the relinking after it is loaded into octane or is it on the to-do?
That's not possible at the moment as Octane can't be influenced except during launch time via command line parameters. I.e. if Octane is already running the plugin has no way to control Octane.

Cheers,
Marcus
I use "export only" since the relinking has to be done inside octane..
what is the workflow..
I press render, do the materials, than when I notice that the table is floating above the floor got back to cinema, do export only and relink inside the already running octane..
It's practically a must have so far..

Can you pull some of the relinking out of these setting, or is it meant for animation?
But you should be able to do it, if animation works (didn't try it yet)

octane -r

-m <string>, --mesh-node <string>
Name of meshnode to render

-r <filename>, --relink-meshnode <filename>
Name of OBJ mesh file to relink rendered meshnoded with

Re: Octane exporter for C4D version 0.08

Posted: Tue Jun 29, 2010 12:25 pm
by abstrax
I use "export only" since the relinking has to be done inside octane..
what is the workflow..
I press render, do the materials, than when I notice that the table is floating above the floor got back to cinema, do export only and relink inside the already running octane..
It's practically a must have so far..
It works like this: You press "Render" which exports the scene and if the corresponding .ocs scene file doesn't exist yet, launches Octane to create a new .ocs file. There you setup your materials, lighting and rendering. Then you save your Octane project and close Octane.

If you now want to modify your geometry in C4D, do it and after that click again on "Render". As you already have an .ocs file Octane is launched using the relink mode, i.e. your Octane scene gets updated. This is done automatically.
Can you pull some of the relinking out of these setting, or is it meant for animation?
But you should be able to do it, if animation works (didn't try it yet)

octane -r

-m <string>, --mesh-node <string>
Name of meshnode to render

-r <filename>, --relink-meshnode <filename>
Name of OBJ mesh file to relink rendered meshnoded with
Already done. Just click on "Render"...

Cheers,
Marcus