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Re: MAX2Octane exporter for max 2010+

Posted: Thu Jun 24, 2010 8:05 pm
by Elvissuperstar007
very useful, for example you can change the settings of units octane

Re: MAX2Octane exporter for max 2010+

Posted: Thu Jun 24, 2010 9:30 pm
by cpember
I'd find it pretty handy as well.. think about it.. if say you have a nice high rise building model that you'd like to make look like a tiny model.. switch units on export and the scene gets scaled :) doing that inside max itself if you have like, linking, animation, etc and so on, is opening a bunch of sadâ„¢. :)

cheers

cp

Re: MAX2Octane exporter for max 2010+

Posted: Fri Jun 25, 2010 3:56 am
by kilaD
Well all it does is changing the objexp scale setting.
If you ctrl+click the render button you can change the scale manually.

k

Re: MAX2Octane exporter for max 2010+

Posted: Wed Jun 30, 2010 9:04 am
hmm, doesn't work...

I launch the script, set everything, I click New, write the project name, and all other things like resolution and all, and when I hit "render", nothing happends

I'm using Windows 7 x64 and 3ds max 2010 and 1.022f script

Re: MAX2Octane exporter for max 2010+

Posted: Wed Jun 30, 2010 9:39 am
by kilaD
Other people have reported problems running it on win7/vista x64..
I got xp64 so i really don't know what it could be
tomacmuni wrote:I switched over to Windows7 32bit and tried max2octane there with moving mesh and texture and it worked first pop.
Still dunno, what's up with my vista 64bit, wa wa.

Tom

Re: MAX2Octane exporter for max 2010+

Posted: Wed Jun 30, 2010 10:07 am
by Elvissuperstar007
poor export, in a scene made all the textures modifier UVW Map (3d max)

Re: MAX2Octane exporter for max 2010+

Posted: Wed Jun 30, 2010 10:43 am
by kilaD
Have you used the bitmap settings? Offset and tiling?

Re: MAX2Octane exporter for max 2010+

Posted: Wed Jun 30, 2010 10:49 am
by Elvissuperstar007
Yes bitmap textures

Re: MAX2Octane exporter for max 2010+

Posted: Wed Jun 30, 2010 2:38 pm
by cpember
yeah I ran into that as well, I dont think the bitmap offsets/tiling are taken into account at all on export, just the bitmap names really

cp

Re: MAX2Octane exporter for max 2010+

Posted: Wed Jun 30, 2010 6:13 pm
by radiance
as i said in your other post you can adjust tiling by putting a float2 node on the 'scale' of your image texture, then you can tile in both u and v texture coordinates.

Radiance