Page 2 of 8
Re: area lights test
Posted: Tue Jun 15, 2010 12:14 pm
by andrian
Thats really great, and I see some improvements over AA no?
more teasing

I prepared my interior scene for MLT test

, full with caustics - waiting

Re: area lights test
Posted: Tue Jun 15, 2010 12:43 pm
by Rhodesy
Looking sweet, great flexibility from the start, love it. Cant wait to see some of the MLT results and times.
Will there be some post effect controls at some point like glare and bloom - that image is crying out for a touch of glare!
Re: area lights test
Posted: Tue Jun 15, 2010 12:47 pm
by Chris_TC
That is so sexy, looks great!
Re: area lights test
Posted: Tue Jun 15, 2010 12:51 pm
by face
You´re a evil to show us that

But good to see...
face
Re: area lights test
Posted: Tue Jun 15, 2010 12:56 pm
by Wayfa
Amazing!

Re: area lights test
Posted: Tue Jun 15, 2010 12:58 pm
by radiance
keep in mind that with the unforseen success of our 50% off promo,
generating an enormous administrative backlog, together with marc being a week on holiday and me being sick,
2.3 will take a while before it's complete. don't export an RC tomorrow.
Radiance
Re: area lights test
Posted: Tue Jun 15, 2010 1:20 pm
by mantra
good new about 23
Re: area lights test
Posted: Tue Jun 15, 2010 1:35 pm
by Diogo Moita
This is really good news!!! Expectations? Well... we have a lot! Keep going Radiance, you are changing the history of the renderers.
Re: area lights test
Posted: Tue Jun 15, 2010 1:50 pm
by Amplitude
OMG this is loooking gooood
looking forward to the next update!
Re: area lights test
Posted: Tue Jun 15, 2010 2:13 pm
by RayTracey
radiance wrote:with the unforseen success of our 50% off promo
I just misread "promo"

, I guess it's because of watching all these Octane renders is like watching promo imo.