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Re: Animation teaser
Posted: Fri Jun 25, 2010 5:39 pm
by mlody47
I was having so much fun that I ended with 1200 frames to render

, but I promise it will not be waste of Your time . ( im gonna do most of it on this weekend )
And I just wanted to write something coz some ppl think im not here any more. I am here every day... just sitting quiet. I cant show you the progress becouse im counting on first impression.
I can do it only once

Re: Animation teaser
Posted: Fri Jun 25, 2010 6:10 pm
by kubo
well, I'm certain that first time is going to be impresive, I enjoy surprises, good ones at least, and I'm sure I wont be dissapointed.
So.... stop posting and get on with it

Re: Animation teaser
Posted: Sat Jun 26, 2010 1:18 am
by mlody47
kubo wrote:well, I'm certain that first time is going to be impresive, I enjoy surprises, good ones at least, and I'm sure I wont be dissapointed.
So.... stop posting and get on with it


ok....
Re: Animation teaser
Posted: Sat Jun 26, 2010 9:33 am
by radiance
that's looking great, can't wait to see the end result
Radiance
Re: Animation teaser
Posted: Sat Jun 26, 2010 10:10 am
by kubo
I love being right!
That's... that's... something else,... mmmm... you got me out of words, and that must be a first!, those are the coolest shots ever and I don't even know what the heck it is! some futuristic bike's motor block? dunno, yet I love it, impressive mate!
Print it in a box, fill it with a brick and add a price tag of say, 300€, and you got a buyer no matter what's inside, I'm a sucker for visual candy!
Re: Animation teaser
Posted: Sat Jun 26, 2010 6:16 pm
by mlody47
Thanks Guys.
You will know what it is in the end of competition

Re: Animation teaser
Posted: Sat Jun 26, 2010 7:09 pm
by andrian
Go mlody,
it's really looks great... good luck.

Re: Animation teaser
Posted: Wed Jun 30, 2010 11:49 am
by Amplitude
Had very little time to spend on the forums or octane recently but I'm definitely looking for this one when it comes out!

Re: Animation teaser
Posted: Thu Jul 01, 2010 7:20 pm
by pixelinfected
mlody47 wrote:
Light is - pathtracing with depth of 16 rays - no hdri no sun - just RGB from textureimage - white with power of 2

since power of one is making it "dull"
scene for now is taking 50/850mb of memory

-Yeah its small becouse now I will get You the heavy stuff
i'm quite new in the octane materials and i would like to know more about your lighting trick.
you mean that you have put a white rgb, or an HDRI white?
white with power of 2... mmm please explain me what parameter power allow you to go more than 1.0
to understand better.
thanks in advance.
Re: Animation teaser
Posted: Thu Jul 01, 2010 8:10 pm
by mlody47
ok tommorow ill post the finall version of my animation ( it will be not a teaser, but .... trailer

). And then I can tell You all about this POWER above 1.0 and gamma for getting nice contrast etc. ok? i need to make screens to explain it clearly... and now its rendering final version. 900/1200 done.