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Re: Bling
Posted: Fri May 21, 2010 10:11 am
by pedrofelipe
wow what a trick!
Re: Bling
Posted: Fri May 21, 2010 10:57 am
by mlody47
as [gk] is alergic to hdri background
I am to camerra mapping.

Re: Bling
Posted: Fri May 21, 2010 11:12 am
by GeoPappas
Ad&A:
Greetings.
I am perplexed as to how you are mapping the jpg image onto the cube without getting massive distortions (or visible creases).
For example, in the following image I don't see any distortions on the image that is mapped. The fence on the left side looks normal:
But in this top view of the image, the mapped image looks distorted. For example, the fence on the left looks distorted:
Also, your "cube" doesn't look like a true cube. It looks like it has been modified slightly. What modifications are made so that the projection looks correct?
Would you be so kind as to explain the process a little bit more. Or is there a tutorial somewhere that explains how to do this?
I would love to learn more about this process.
Re: Bling
Posted: Sat May 22, 2010 7:32 am
by AdA
GeoPappas:
Hi,
1. it 's a simple cube with round corners
2. camera maping ( same aspect as image ) REMEMBER THE FOV
3. baking ( bigger resolution than image)
4. export
5. OPEN IN OCTANE AND SET THE SAME FOV
C4d is good to do that.
What i cannot do is to render a nice scene in octane, because all smoothing groups are weird.
In c4d smoothing is by angle so even i import back the obj in c4d is OK ,in octane is crazy.
I need a tip.
Look at the brake pads!
Re: Bling
Posted: Sat May 22, 2010 12:49 pm
by brobo
Thanks for the breakdown in C4D. That's really helpful for preplanning scenes when bringing them into Octane.
Re: Bling
Posted: Sat May 22, 2010 1:16 pm
by PhilBo
Can you show a close up of the break pad (or other smoothing issues you are having)? I'm having a hard time seeing it from the render.
Re: Bling
Posted: Sat May 22, 2010 3:37 pm
by radiance
have you tried the supersampling technique to get better anti-aliasing ?
Radiance
Re: Bling
Posted: Sat May 22, 2010 4:25 pm
by mlody47
disable smoothing in octane on brakes
Re: Bling
Posted: Sun May 23, 2010 2:09 pm
by AdA
Disable smoothing is not always an option. Because limited number of materials I cannot make a new material for each object.
Here are some details and C4D images.
Re: Bling
Posted: Sun May 23, 2010 2:13 pm
by AdA
...and the full image.