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Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 8:41 pm
by [gk]
Stick with default max materials for now.
bazuka: you set a project path? project name? output name? camera? is there mesh in your scene?
-mads
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 8:44 pm
by [gk]
Im making a video tutorial abit later, that will take you through the processes.
-mads
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 9:25 pm
by kilaD
Updated script available for download in the second post in the thread!
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 9:35 pm
by matherick
these are the errors i am getting
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 9:40 pm
by kilaD
Ok what did you do? Did you load an existing project?
Please explain what you did in detail.
k
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 9:49 pm
by matherick
basically what i did just normal process i believe, prepare the scene - run the script - export options
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 9:51 pm
by radiance
image output needs to be a file, eg 16.png, not 16
i can't help you with the rest though... maybe wait for [gk]'s tutorial video...
Radiance
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 9:55 pm
by matherick
16 is a folder name, not image name.
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 9:56 pm
by [gk]
the new binary files needs to be in the original folder you installed octane in.
It looks like you just unpacked the binary files into a temp dir on your desktop?
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 10:03 pm
by matherick
i replaced the original installed files with the newest, and still giving me the same errors