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Re: Texture numbers.

Posted: Tue Jan 31, 2012 3:53 am
by pixelrush
Thanks Roeland, you're are champ ;)

Re: Texture numbers.

Posted: Tue Jan 31, 2012 9:10 am
by t_3
roeland wrote:The limit on how many textures can be bound didn't change on CUDA 4.1. It may however be possible to choose what kind of texture to bind when rendering. I will add this to our to do list.

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Roeland
woa - that would be great :)
hopefully it didn't land at the very bottom of that list ;)

Re: Texture numbers.

Posted: Tue Jan 31, 2012 10:07 am
by matej
Thanks Roeland for pinning this on the TODO board...