Page 2 of 7

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Thu Jan 05, 2012 8:41 pm
by merid888
the new version support now ies ? and how i can dowload into the scene ?

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Thu Jan 05, 2012 9:25 pm
by Karba
Use new Light Object Octane/IESLight

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 06, 2012 12:00 am
by merid888
thank you karba i add image, you can see maxsamples is 2000 and maxdepth 8, if i put 1000 maxsamples is the same result, noise in each part of view
exist any way to fix this part in pathtracing ?
regards

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 06, 2012 12:26 am
by relox
Hi merid888 Nice image but what are those diamons inside the lamps? :)

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 06, 2012 1:05 am
by Karba
merid888 wrote:thank you karba i add image, you can see maxsamples is 2000 and maxdepth 8, if i put 1000 maxsamples is the same result, noise in each part of view
exist any way to fix this part in pathtracing ?
regards
Seems I have to add sampling rate param to IESLight

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 06, 2012 1:06 am
by Karba
relox wrote:Hi merid888 Nice image but what are those diamons inside the lamps? :)
At this moment it is IES geometry representation. May be I have to make it looks more like sphere.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 06, 2012 3:33 am
by relox
But how disappeared the geometry like in the standalone octane render?

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 06, 2012 7:15 am
by jitendra
Dear Kabra,

* Amazing release... Really faster...
* You have added DSC315_* camera presets... you have listened to me and I loved it :) Thank you so much......................

Warm Regards

JEET

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 06, 2012 2:30 pm
by Jaberwocky
Karba

Thanks for the copy and past of texture files (including instancing) in the materials editor.This helps a lot when using a texture for bump map as well as the texture.This is something that's also needed in the stand alone version.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]

Posted: Fri Jan 06, 2012 5:47 pm
by MaTtY631990
Came across this small minor glitch. The Linear camera response from the settings of the camera is registered correctly but from the render setup, The Linear camera response actually uses the FP2900Z camera response.

Image
This the correct camera response for Linear, which was selected from the octanes camera settings.

Image
This is actually the FP2900Z camera response and is displayed as the Linear camera response on the render setup.