TIG,
Thank you for your reply. Please forgive me being to precise and posting many screen shots. I still don't get some aspects of importing mesh from sketchup.
I set units sketchup to centimiters
but as you said this doesn't matter.
My purpose is to create a cube 1x1x1m. So I created a cube 1x1x1 cm - not meter. As Refracty had said I have to /scale divide my model by 100 and I just did it.
My settings are as yours
I also read my mesh preview resolution from octane
and set it into Sketchup Exporter
After exporting I got well placed cube but "target" and "up" are strange (why?)
As I tried to rotate or move my object it just gone outside the preview area
So I reset camera view to default and manually corrected target and up as follows
Now I applied "brick material" form LiveDB
and my cube looks good (I repeat that this is 1x1x1 cm cube - not 1x1x1 m).
So if textures form Live DB look good on scaled 100 times mesh and Sketchup Exporter "knows" what units are predefined in Sketchup, why do we have to scale our mesh manualy? It is just a matter of scaling by 100, even if I choose millimeters (Am I wrong?). Now I understand what Refracty was talking about (or I don't
)
Please take a look what happens if I create 1x1x1m and 1x1x1 mm cubes:
Object gone after moving it
And after resetting view I can easily control its location
But materials from Live DB need to be corrected (or my mesh scaled by a 100 down)
Same for 1x1x1mm cube
and for such scales I am loosing DOF (depth of field) although I set aperture to minimum - again scaling is required
and Live DB texture are also too big
Summarizing my questions:
1. Do I have to manually scale my meshes by 100? If I build a cube 1x1x1 m it must be resized to 1x1x1 cm?
2. What am I doing wrong that "target" and "up" I have to set manually to 0 0 0 and 0 1 0 respectively.
Again please forgive describing it in explicit detail and thank you so much for your time and help.
Sebastian
PS. Forgive me also my English.