After a few fixes, we're glad to bring you Beta 2 of 2023.1. Thanks to everyone who provided feedback and/or reported any issues.
For macOS, we strongly recommend you use at least 13.3 or preferably newer.
As with all experimental builds, we advise to not use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases. Changes are still being made daily.
Changes since 2023.1 Beta 1
- Fixed hang when loading a mesh to VDB node with small import scale.
- Fixed sampling error for analytic sphere lights.
- Fixed artifacts from small spread angle of an analytic light.
- Fixed numerical instability when an analytic tube light is scaled very small.
- Fixed pixelated aliasings on foreground objects' silhouettes in post fog effects.
- Fixed failed analytic lighting integration on back-faced surfaces.
- Fixed an issue where nested layered and mix materials would not render correctly. On some systems, this would also result in a render freeze.
- Fixed denoised main AOV, if emitters are used that are not on active render layers.
- Fixed error during conversion of older volumetric spotlight using an unexpected texture in the distribution pin.
- Animation time transformation now supports setting custom playback interval for the animations.
- Lua:
nodegraph.setLinearTimeTransform()
function now has an additional optional argument for the custom interval of the animation. - Fixed bump on hair segments to allow the usage of the W coordinate texture in the bump channel.
- Added support for postfx volume (light beams) effects when RTX is turned off.
- Fixed much slower photon tracing convergence of caustics in certain scenes.
- Fixed render failure on macOS when there are primitives with invalid sizes.
- Fixed wrong dispersion from photon mapping.
- Fixed an infinite loop when scanning for image tiles with a pattern containing no placeholders
- Fixed crash when dragging a connector going to the type input of a geometric primitive node.
- We now avoid filling in empty input pins after a scripted graph update for pins that are not new.
Downloads
Downloads for Studio+ subscription users:
OctaneRender Studio+ 2023.1 Beta 2 Standalone for Windows (installer)
OctaneRender Studio+ 2023.1 Beta 2 Standalone for Windows (ZIP archive)
OctaneRender Studio+ 2023.1 Beta 2 Standalone for Linux
OctaneRender 2023.1 Beta 2 Standalone for MacOS
OctaneRender Studio+ 2023.1 Beta 2 Node Windows (installer)
OctaneRender Studio+ 2023.1 Beta 2 Node for Windows (ZIP archive)
OctaneRender Studio+ 2023.1 Beta 2 Node for Linux
Happy rendering
Your OTOY team