I have had limited/inconsistent success using Rhino/Octane with UV mappin
Just when I think I have a method that works, it seems to break, despite using the same method/file basis.
In fact, when I do UV unwrap to position geometry against the texture map, the geometry is sometimes flipped in the wrong direction.
Currently, the attached file/texture refuses to map correctly (it is upside down) despite the rest of the box/object UV mapping correctly.
I have tried flipping normals/directions of surface to no avail.
Any thoughts/assistance would be appreciated.
Thanks,
Rick
g over the years.