I mean the biggest one has got to be BRIGADE...
Don't get me wrong, I get that software takes a long time to develop...But wow this thing has been teased for almost a decade in various GTC presentations. In fact, I think it's been teased in almost every single one. And what's frustrating is it looks awesome, even if it's only for draft purposes it would help insanely in pre-viz stages.
What's annoying about this is you choose software based on what features you have now and what looks to be on the roadmap for the future. I would never commit time (YEARS!!)+MONEY to learning a tool unless I have confidence in the company behind it for my work now and in the future. Other companies have started development on comparable solutions WAY after you guys and already have a release, and have not created a long winded hypetrain in the build up...Redshift RT being released last year..The guys at Chaos have been completely revamping VRAY + adding GPU capability, but have also found the time to produce Chaos Vantage + Chaos Cosmos and adding so many useful applications to their ecosystem..I know they are backed by Autodesk but you have a much bigger and diverse userbase than them.
7 years ago...
Latest mention of BRIGADE and promising it will be in an upcoming version (LOL)
![Laughing :lol:](./images/smilies/icon_lol.gif)
The anime kernal is another laughable one. All we got is a toon shader that doesn't even work.
Oh the new 'RENDER CAUSTICS FASTER' kernal I believe is the newest promise.
Then on top of all these GTC presentations where you promise these features the years tick by..And the next GTC comes along and you slap us with another load of HUGE promises when you havn't even delivered on the previous ones.
I'm sorry to rant, but over the years the OTOY GTC presentations have gone from being exciting to just a comedy show.
I think it's great that you have the ambition to develop these new features, but damn creating decade long hypetrains is POOR treatment of paying customers and misleading potential new customers IMO!
And then! When/if any of these do finally see the light of a public release, it will take most part of a year to see them properly implemented in plugins.