I'm having issues converting lights from Revit FBX files. Using Octane 2021.1.4 - 12.16 in 3ds Max 2022.
The 3ds Max Octane "Convert All" tool does nothing to regular lights from Revit. I have to convert them to VRAY lights first using the VRay tools before Ican convert them to Octane lights.
When I convert the lights from Vray to Octane, they lose their shape. For example, I have 2x4 volumetric lights that gwet converted to Octane point lights.
-Why can't Octane convert FBX lights without the additional step of converting to Vray lights?
-Why does Octane lose the shape of the lights when it converts from Vray lights?
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Regarding the materials of FBX from Revit, Octane is incapable to recognizing or converting the 3ds Max "Universal Materials" or "Autodesk Generic" materials. This is very frustrating, we have to use Vray to convert our materials so we can then convert it to Octane. Could you not just do you own material conversion support without relying on Vray materials?