Dingbat wrote:SSmolak wrote:This too dark area under "balconies" is not acceptable in modern professional architectural visualizations. Sorry to say.
Increasing ground brightness is not the way because in most of real scenarios, ground is always darker.
But there are three workarounds to make it looks better in Octane - black body emission, additional fake ground invisible to camera with emission and AOV Diffuse Indirect mix with triplanar y- on surfaces. Anyway it should looks better by default.
isn't this most likely "solved" with tone mapping?
Nope because "issue" is only on some parts. It can be done in Photoshop with dodge brush using 32bit image.
I will make new Corona scene with proper Corona material nodes. The last one was not accurate. Also to make sky the same I will use HDRI image instead of build-in generated skies.