by elsksa » Tue Oct 12, 2021 1:47 pm
elsksa
Tue Oct 12, 2021 1:47 pm
If you think the light is small, then I would bet 100% the scale of the scene is incorrect. Scale unit is arbitrary, yet, scale matters a lot in rendering. It is highly recommended to work at the real scale.
A wrong scale can result in many rendering issues such as in shading e.g. SSS for characters, to be set to (sometimes extremely) uncommon values. Up or downscaling the camera can result in other issues affecting how the rays are traced (thus, affecting data AOVs for instance among other rendering aspect) and changing the scale will mess with the transforms too which can become very annoying to fix when interchanging assets between different 3D DCCs. To just name a few of the resulting issues...
The bottles must be out of scale and too big (meters high perhaps).
Just to be clear, Octane is capable and many have done it before (and the new kernel will greatly improve this aspect). If it does not produce the expected result, it is likely coming from a "user error", so to speak.
Let me know how it went after double-checking the scene-scale.