I noticed the blender Octane nodes have an annoying behavior that isnt present in blender's own nodes. Sliding values with the mouse is way too sensitive,
eg. add a glossy material and try to change the roughness by sliding the value with the mouse. It jumps to 0.0 or 1.0 and is very difficult to get fine values in between.
I can hold shift while dragging to fine tune, but blender's own nodes don't force me to do this. Why do the Octane nodes work this way?
I asked about this on discord, and apparently there is a way to fix this. User "DrachenSeele" posted this reply:
The octane nodes work this way because they have the wrong value type
They are floats as is
But blender uses sliders
It's just a ui thing
I have a customized version where I fixed many ui issues with octane
If they had a github where they would have it uploaded, one could make some pull requests
Can we get this fixed in the official build please?