by Greggers » Fri May 28, 2021 5:13 pm
Greggers
Fri May 28, 2021 5:13 pm
Thank for getting back to me to me lino.
I made the first test again with the texture paint and realised that if im in 'texture' paint mode, it will keep refreshing, but in 'object mode in the viewport it works.In this test it does anyway.
So I remembered it (render loop) doing the same thing with a graswald scene in the last version of blender/octane as well as last graswald version (manually changed graswald materials to octane materials). Ive updated them to the latest Blender/Octane and latest graswald for this next test.
Ive just realised if I have an object selected in the scene when doing an octane viewport render it does the loop, but if i deselect everything then it renders. Maybe this is where my problem has been all along.
Edit - Nope.
I tried with a plant using botanique and the scatter addon and the loop started.
So I had to convert the scattering of the plant to geometry, delete the scatter modifier and then it worked. Cant pinpoint the problem but it maybe scattering. Dont know.
Ive upload both files. Scattered and the converted scattered plant. If you have both addons a look.
- Attachments
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- Test.zip
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