by pegot » Fri Apr 09, 2021 7:46 pm
pegot
Fri Apr 09, 2021 7:46 pm
Thanks ……… I finally got that set up to work. There seems to be a discrepancy between how Scatter on Surface works in Octane Blender and Stand Alone.
In Stand Alone checking or unchecking the “Smooth normal” option has absolutely no effect on the Cones’ orientation around the cube. Even more puzzling is that that in Stand Alone the cones all face outward around the cube without having to change the rotation value – it works keeping the vale at 0. But in Blender Octane it is necessary to change the rotation value to -90 as you instructed. I am wondering does this have to do with Blender’s internal coordinate system?
Win 10
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Win 10
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