We are happy to share our fifth release candidate build of Octane 2020.2. Note this is is still not a production build so please do not use this for production purposes.
This release includes now all features which will be part of the final 2020.2 stable release. This includes fixes from issues you reported in previous builds as well as some functional updates according to your feedback. Note we are keeping track of all your reports but there are still some fixes could not make it to this release, we are making good progress and they should be coming before this goes into production. Thank you all for your support.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
Changes since OctaneRender 2020.2 RC4:
New features:
- Added new blend modes
Grain extract
andGrain merge
to theComposite texture
node. - Added new composite operations
Plus
andMatte
to the `Composite texture` node. - Added support for the planetary environment to the daylight animation scripts.
- Added support for animation of the optional visible environment to the daylight animation scripts.
- Added support for using RGB inputs in OSL using the
setmessage("octane:throughput", value)
function. - Added option to the render viewport context menu to save multiple render passes.
- Added release flag
navigateWhilePaused
to allow camera changes while rendering is paused.
Bugfixes:
- Fixed unnecessary error in the log when using gizmos with an OSL camera.
- Fixed display color management not working after loading a saved UI layout.
- Fixed primitive attributes not affecting opacity when connected to an emitting mesh and transparent emission was off.
- Fixed issue causing extreme memory usage with some scenes using FBX.
- Fixed incorrect loading of some FBX data when there would be emission but not displacement.
- Fixed CUDA error that could happen when using P2P memory and enabling RTX.
- Fixed hair material rendering black in some areas when albedo was
1.0
. - Fixed blend modes
Linear light
,Pin light
andVivid light
which were interpreting upper and lower layers opposite to expected. - Fixed issue with the motion pass not taking into account the pixel aspect ratio.
- Fixed issue with the motion pass which used to generate vectors in world space instead of screen space when using the universal camera in thin lens mode.
- Fixed application crash happening when using a render target node with no composite AOVs input.
- Fixed batch render script which would save multilayer EXR with no extension.
- Fixed issue causing Lua scripts to not to be added to the scripts menu after rescaning the folder on macOS.
- Fixed dielectric IOR map not overriding dielectric IOR unless the latter is not equal to
1.0
. - Fixed bug with composite material rendering black if it would have more than
3
inputs.
Other changes:
- An error message is displayed in the log if the render data compilation fails in an unhandled way instead of failing silently.
- Batch rendering informs about output templates that would result in clashes in output file names which would result in overwritten images.
- Nested dielectics priority goes from
0
to100
where higher values mean higher priority. - Changes in the
Composite texture
node:- Added composite operations also to the list of blend modes. When one of these is selceted as a blend mode the value in the overlay mode will be ignored.
- Clamp the intermediate results if the
Clamp
flag is set. - Renamed
composite operation
in each layer tooverlay mode
. - Renamed the following blend modes:
Darken (Min)
becomesDarken
,DestAtop
becomesCutout
,Inverse divide
becomesReverse
,Inverse subtract (From)
becomesFrom
,Darker color - luminance
becomesDarker luminance
,Lighten (Max)
becomesLighten
,Lighter color - luminance
becomesLighter luminance
,Linear light
becomesLinear light (Stamp)
,Subtract (Minus)
becomesSubstract
. - The backdrop alpha modulation no longer applies when the blend mode is applied to the alpha channels.
- Updated the way blend modes and composite operations are grouped in the UI.
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.2 RC5 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2 RC5 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC5 Standalone for Linux
OctaneRender Enterprise 2020.2 RC5 Standalone for macOS (CUDA)
OctaneRender Enterprise 2020.2 RC5 Node Windows (installer)
OctaneRender Enterprise 2020.2 RC5 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC5 Node for Linux
OctaneRender Enterprise 2020.2 RC5 Node for macOS (CUDA)
Downloads for Studio subscription users:
OctaneRender Studio 2020.2 RC5 Standalone for Windows (installer)
OctaneRender Studio 2020.2 RC5 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2 RC5 Standalone for Linux
OctaneRender Studio 2020.2 RC5 Standalone for macOS (CUDA)
Happy rendering
Your OTOY NZ team