by Bad_Uncle » Tue Nov 24, 2020 6:45 pm
Bad_Uncle
Tue Nov 24, 2020 6:45 pm
Help, I'm trying to find a viable pipeline between Maya and Unity for film animation work. I need alembic, ORBX, or USD support between Octane Maya and Octane for Unity. I need support for any of the major hair sim plugins (transferring sim to Unity by alembic or ORBX) and I need Arnold Standard Surface or equivalent for digital human shaders. Is this possible or am I just dreaming?