It does not look good for me. I have invested over $10k in the project and now it seems that I won't make the deadline for the games fair. I often get render errors.
I had hoped Octane 2020 would run more stable.
I think I will quickly switch from 4k to HD. 5 minutes per frame is too long. And when explosions come into the picture, it takes 12 minutes.
I have reduced all 500 Textures from 4GB TIF/PNG to 1GB JPG. But 8GB render is still too much.
Strange is, it creates 2 frames at the beginning and then comes the error (see below). When I restart Cinema it runs again for 2 frames only. Am I not allowed to work with the PC while rendering ?
It is the horror. I am worried.
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DF8F1FA0F0)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DF8F3073C0)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DEFD4F24E0)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DEFD4F4B20)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DFBFF82750)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DEF722B690)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DAFD09B860)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DCD7F74BD0)
device 0: disabling RTX acceleration as mesh data cannot be placed into VRAM
Out-of-core memory limit exceeded
device 1: disabling RTX acceleration as mesh data cannot be placed into VRAM
Out-of-core memory limit exceeded
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DB3F0609C0)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DEC066DF40)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DF596FEAF0)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DC0DFCBC50)
device 0: disabling RTX acceleration as mesh data cannot be placed into VRAM
Out-of-core memory limit exceeded
CUDA error 2 on device 1: out of memory
-> failed to allocate device memory
....Out-of-core memory limit exceeded
Out-of-core memory limit exceeded...........
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DE9B9C4690)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DDF3242AE0)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DD4897DCF0)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 000001DD4897EB90)
Out-of-core memory limit exceeded
Mismatching barriers, 5 and 2
CUDA error 2 on device 1: out of memory
-> failed to allocate device memory
OptiX error for device 1: [ERROR] "sbt->raygenRecord" is null
OptiX API error for device 1: Invalid value
device 1: direct light kernel failed
device 0: disabling RTX acceleration as mesh data cannot be placed into VRAM
Out-of-core memory limit exceeded
CUDA error 2 on device 1: out of memory
-> failed to allocate device memory
This error is new, think it is a RTX problem. The renderer says he use 6,9 Vram. why then he have problem with out if memory?
I read about out-of-core option. i will try to give him my 64GB RAM.
EDIT: i give him 40GB ram, and he run. it works. Only in HD, but better as nothing.