by crackfox » Wed Jul 15, 2020 12:11 pm
crackfox
Wed Jul 15, 2020 12:11 pm
hi chris,
sorry i cant be more specific.
i am using alembic files (imported as experimental geometry cache), orbx vdb files, sometimes AI lights and adaptive sampling and AI denoise.
i cant quite pinpoint it but definitely some odd behaviour that happens with more complex scenes. honestly i have no idea, but AI/adaptive stuff could maybe have something to do with with accumulating memory consumption.
a scene simply would not render in 1000 even 700 samples. i lowered to 200 and it did fine.
also not to make a thread for every small thing:
- octane still always crashes on exit
- the "selected camera" in the render target settings also reverts to none seemingly everytime there is a change in host settings (such as saving).
- i will post this separately but terrain displacement planes flicker in and out when doing any changes with them.
- the vdb files are being reset on the UE restart.
even if only moving the terrain around, it disappears and it takes a couple of rendering sample passes to be visible. they fade in and it looks like ghosting.
i usually use 8k maps but i think it happens with lower resolution as well iirc.