Hi divasoft,
please, post the same double render, but with Solo mode enabled on the Gradient, or share a similar scene that shows the issue, thanks.
ciao Beppe
Moderator: aoktar
bepeg4d wrote:Hi divasoft,
please, post the same double render, but with Solo mode enabled on the Gradient, or share a similar scene that shows the issue, thanks.
ciao Beppe
divasoft wrote:I have tested the latest update, the situation really got better, but from some point the render time still starts to grow, although the number of particles in each frame is almost constant (there is a particle killer modofoer under the fountain).
aoktar wrote:divasoft wrote:I have tested the latest update, the situation really got better, but from some point the render time still starts to grow, although the number of particles in each frame is almost constant (there is a particle killer modofoer under the fountain).
send me your scene, I'll check if it can be better or not. No promises, having a lot of in cache that causes long search times. Probably I cannot do better without doing big revisions on the system.
divasoft wrote:bepeg4d wrote:Hi divasoft,
please, post the same double render, but with Solo mode enabled on the Gradient, or share a similar scene that shows the issue, thanks.
ciao Beppe
I tried to create an example in a new scene, but the problem could not be reproduced, everything works well. It was probably a glitch in that old scene, excuse for troubling.
pxlntwrk wrote:hi,
There are some wizardery with the node editor at the moment.
Here is an example:
when I reopen a material setup done this morning, the display in node editor is completely incoherent compared to the settings made.
Some nodes appear detached and others are not connected correctly
even if the rendering is correct, the display of the nodes is erratic, and prevents any modification.
(freezing or pins do not react ...)
This is a bit annoying
Win 10 1909
C4D 21.207
Octane Cinema4D version 2020.1-RC2[R2]
NVIDIA 442.19 SD
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