Changes:
- Upgraded to Octane 2019.1.4
- MorphTargets are now supported.
*Skinned Meshes switch CPU skinning when using MorphTargets - New ORBX Importing: Unpacks an ORBX file and converts its content and scene to unreal assets
- OctaneMaterials: Added functionality to set an unreal texture on RGB Image, Alpha Image, Grayscale Image nodes in the node editor
- Added blueprint support for OctaneNode/Item. Octane rendertarget camera pin values can now by set via blueprints
- Textures and mesh UV's are no longer Y flipped in Octane.
*This should not cause any problems, but if textures or UVs behave differently in this version, please let us know
Fixes:
- Fixed rotation UI issue on Transform Value nodes
- Fixed UI issue where attributes would not show up when selecting Transform Value nodes
- Fixed bug where custom output "clear coat normal" was not converted correctly to Octane material
- Fixed various normals being incorrect on certain materials
- Fixed various tooltips and UI
UE 4.23
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
UE 4.22
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
ORBX Importing
Features:
- Assets: Octane Meshes are converted to unreal StaticMesh assets
- Assets: Octane Materials are converted to unreal OctaneMaterial assets
- Assets: Octane Textures are converted to unreal Texture2D assets
- Assets: Textures, Materials and Meshes are linked together when appropriate
- Scenegraph: Scenegraph is converted UWorld level asset
- Scenegraph: Mesh nodes in scenegraph are converted to UWorld level as StaticMeshComponents
- Scenegraph: Scatter nodes in scenegraph are converted to UWorld level as InstancedMeshComponents
- Scenegraph: Skeletal meshes in the scenegraph are converted to UWorld level as SkeletalMeshComponents
- Scenegraph: RenderTargets in the scenegraph are converted to UWorld level as OctaneRenderTargetActors
- Scenegraph: ObjectLayermaps in the scenegraph are converted to UWorld level as OctaneObjectLayermapComponents
- Converted materials are grey in Unreal
- Alembic and Skeletal animated geometry is not fully supported yet
- Skewed transformations are not supported
- Plane geometry node is not supported
- Toon nodes are not supported
- Rendertarget Environment nodes are not converted to unreal directional lights or skybox.
- Animated ORBX files are not supported
- IES and LUT files are not supported
- Volumetric, vectron, spectron are not supported