Hi,
I've modeled an interior scene in C4D and wanted to import this scene in Daz3D. I've exported this scene as .obj and textured it in the standalone of octane. When i try to import the .orbx or osc into Daz3D i'am getting the OctaneRender: Error "Unable to import multiple materials, import aborted". I guess this is due to some incompatibilty between Standalone and Plugin. Maybe because i grouped nodes in the standalone?
My next try was to texture it directly in Daz3D. Somehow with similiar materials and render-settings it appears to render much slower than in the standalone and to steup materials is less comfortable than in the standalone.
My reasons for this workflow:
- for me its easier and more comfortable to texture in the Standalone than in Daz3D because of the node-system. The local material organisation is more comfortable as well.
- i wanted to render in Daz3D because i can change poses on the fly and don't need to export everytime.
Standalone Version: 4.02.1
Daz3D Plugin: R2019.1.0.45
What would be your best practice for importing enviroments to Daz3D for octane?
Kind regards.
Edit: I guess the mentioned error allways appears if there are multiple materials in the scene. i can export them one by one as .orbx and import them one by one into Daz3D but thats not really fun.