PaweuR wrote:I'm a noob at rendering, so I have a question. Here are my specs:
CPU: i7-4790 3,6 ghz
GPU: GTX 750 TI
RAM: 8 GB
Octane doesn't work great in Blender for me, it's rather slow, and it can crash quite often, while adding, for instance, a bump map for an object. In a bit more complexe scene, it's just a pain in the ass to do anything. And I'm talking concept art purpose comlepxity, so not very high in the frist place. And still, too much to handle, as it seems.
So, my question is, if adding 8 gb of RAM would make a difference? Or is that not what's important here? Cause I can't really buy a new GPU or CPU, and RAM is basically the only thing I can improve now. But if it wouldn't change anything, why bother?
So I will be super grateful for help, thanks!
animani wrote:Hey, guys just testing this out and all I get is darkness. Everything is black. It seems to be rendering whatsoever. Added environments, lights, added materials just in case but no luck.
animani wrote:Hey, guys just testing this out and all I get is darkness. Everything is black. It seems to be rendering whatsoever. Added environments, lights, added materials just in case but no luck.
gfxrtist wrote:..
Notice that the Light pass ID in my image is "1".
Next, go back to the Renderer and set the following:
Light ID Action: Enable
Light ID: Turn on "1" or whatever matching numbers to the light\objects in the scene.
Note: "E" would be if you added an environment light.
...
ubuchy wrote:Hello,
Does anybody know how to make the denoiser work for regular F12 render? I managed to get it work for the preview. But for the regular render I dunno what I'm doing wrong.
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