adrencg wrote:Can I get some help setting this up? I followed the directions but when I try to render I get a message saying "not connected. No renderserver at address …"
It seems counterintuitive to stop the server before running Blender as the directions say.
I just had to make sure the server was running BEFORE launching this special version of "Blender for Octane". Meaning, the OctaneServer was in the system tray (it doesn't do much other than that visually).
Then in Blender goto Add-ons and make sure OctaneRender Engine is enabled.
Then select Octane as your Render Engine in the Context: Render icon (the camera-icon) and start messing around with it. Do make sure you have an octane material and octane environment set up as it doesn't seem to interpret anything from Blender materials or environment setup.
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What's the best place to report bugs for this version? Here's a few I came across so far:
- On area lights created after firing Octane up, I had to switch to some different light-types and scale the light up before it became visible in the octane render (both the light rays and the light itself).
- Now after doing a test-render and cancelling it (F12 to the Image Editor) and then rotating the scene afterwards the preview is no longer updating until I switched to lookdev and renderer again. Nothing too disturbing though as far as previewing goes: ( you can see the scene was rotated again after cancelling the render)
There does seem to be something wrong with doing an actual render indeed, as the image is not cleaning up like the preview is and just stays at the noisy result making the noise shift around a bit over time but not resuting in a cleaner result.
edit: aha the next comment solved this issue indeed, so the current workaround is that the preview should be stopped before rendering in order to continue tweaking afterwards, thanks for the tip Daryl!