Hi,
So I have one of those annoying, inconsistent errors where Im trying to render 150 frames and so far I have only gotten to 73... once... most of the time I crash to desktop between frame 6 and 30.
I have attached the octane log of my last attempt (frame 73), and I randomly get the error about Octane not being able to access a null or something that I have around here before. I got the 3 frames before the crash this time, but again sometimes it happens 8-9 times then crash, other times not at all.
" *** OCTANE API MSG: Tried to access null item "
Followed by
"16988: Fatal error: Segmentation fault"
It's a fairly heavy scene with animated geometry and hair, although this is all saved to disk.
I am rendering without out-of-core and the scene is well withing gpu memory as well as system memory.
I am using latest stable 2018.1.3 ? build for houdini h17.5 (daily build 288)
sometimes, I get a segmentation fail as it crashes, but it disappears with the houdini popup log when houdini crashes to desktop.
But here is the strange thing, I can jump to any of the 150 frames and hit render and it works like a charm! But as soon as I submit it as a sequence it becomes super volatile.
2990wx - 64GB ram - 2x 2080TI - windows10 (1903)
If anyone has had similar happen, feel free to add to this
Thanks!
Edit: added some error popup info as well as a 2nd log file, this time using the stable build of 17.5, which made absolutely no difference.