Sorry with the late reply - we had much work to do in the last days and i just forgot somehow...
bepeg4d wrote:Hi,
try to see if you can go higher in Standalone, but take into consideration that you also need RAM for handling the huge scene in c4d, and for handling frame buffer, especially with passes and/or denoiser, so you cannot use all 128GB of RAM for Out-of-core only.
Have you already tried to reach 64GB of Out-of-core?
ciao Beppe
Thanks for your thoughts, before upgrading our RAM we always worked with 60GB Ram for Octane and only 4GB remaining for the rest of Windows/Cinema Operations and it worke fine, so i guess if i could go up to a 120GB for Octane it should be fine.
Im now working with 64 GB and its also working just fine. Some Scenes cant even be handled by our other computers anymore, because they dont have the extra 4 GB RAM to spare.
aoktar wrote:No it's just hard-coded numbers. Why do you need so much RAM to use? Collecting for user experiences, are you using optimizations or just go straight-forward on scenes?
Also thanks to you for your reply,
Our Office is in the field of Architectural Renderings and I myself also work for the gaming industry as a freelancer, making Models, texturing etc.
Because of my experience with gaming i pride myself with opimization in my work for architectural scenes.
I always try to:
- reduce the poly-count of too-high poly objects to a bareable minimum whereas it is still nice to look at at a given distance (depends on scene)
- avoid doubling of textures when copy and pasting obejcts from scenes
- reduce textures to a 1k/2k depending on their importance for the scene
- use displacement only when it is close enough to the camera to actualy be seen
- use as many render-instances as i can
- avoid overlaping geometries
- no booles or other cinema-operations that could consume ram
Even with all that, we currently have overview stills to render, where we are above buildings and need to show a lot of stuff, like cars, vegetation, people, furniture inddor/outdoor (and variance in the furniture, because our client doesn't want to see too much of the same stuff) sourrounging buildings, etc.
Our polycount sometimes goes up to 11-12 million - which seems to be the magical border of octane where it either renders or gives me a black screen, even though there are claims that there is no limitation anymore.
so that is our situation.
Does hard-coded numbers mean, that they could go up in an update? I'm sorry im not familiar with programming expressions...