Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
Whispermode wrote:Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
linograndiotoy wrote:Whispermode wrote:Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
Hi,
you can generate an smoke simulation and save the cache. Then you'll be able to load any OpenVDB frame and use it in your scene to simulate that kind of smokey fog (Use as Octane VDB option).
Whispermode wrote:Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
J.C wrote:Whispermode wrote:Hello.
C4D has an edge feathering option within volume objects that allows for seriously cool fog renders like this by station02:
viewtopic.php?f=5&t=70670
What would be the equivalent in Blender? Is it something that could be implemented?
There is a cool workaround involving a simple plane in front of camera with a Specular material. The setup looks like this:
The fog can be easily moved back of forward to get desired effect
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