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paride4331 wrote:Hi Scrudje,
I think you forgot to select Reflection pass.
you should assign Active layer ID as you want and select render pass.
Eventually you could check Keep environment option in Kernel panel, saving image with alpha.
Regards
Paride
paride4331 wrote:Hi Scrudje,
layers allow users to separate their scene geometry into parts, where one part is meant to be visible and the rest of the parts “capture” the side effects of the visible geometry on it. The layers allow different objects to be rendered into separate images where in turn some normal render passes may be applied.
The Render layers are meant for compositing and NOT to hide parts of the scene itself.
you can use "Render Layer Mask" or criptomatte now as an alternative to this option.
As for the shadows, you can use the diffuse material "Shadow Catcher" and for the reflections you can use only "reflection pass".
Regards
Paride
ramone163 wrote:paride4331 wrote:
Paride, forget about passes. I think the problem is, that with Affect Alpha ON we lose some specular-reflection information. Check my images.
paride4331 wrote:Hi Scrudje,
layers allow users to separate their scene geometry into parts, where one part is meant to be visible and the rest of the parts “capture” the side effects of the visible geometry on it. The layers allow different objects to be rendered into separate images where in turn some normal render passes may be applied.
The Render layers are meant for compositing and NOT to hide parts of the scene itself.
you can use "Render Layer Mask" or criptomatte now as an alternative to this option.
As for the shadows, you can use the diffuse material "Shadow Catcher" and for the reflections you can use only "reflection pass".
Regards
Paride
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