This is the latest stable release of the OctaneRender™ 4.02 for LightWave™ plugin version 4.02.1.0, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 4.02.1 core.
License upgrade
Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:
- Go to https://home.otoy.com/render/octane-render/purchase/
- Select "Upgrade" in the top menu.
- Click on "UPGRADE NOW" next to "Upgrade existing licenses to OctaneRender 4".
- Select the licenses you want to upgrade and confirm.
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.
New features
To learn more about the new features and improvements of OctaneRender 4, please check out our blog post, but this a quick list of the main new features that have been added:
- Overhauled geometry engine that dramatically reduces compilation times.
- Support for out-of-core geometry.
- AI Light: Improved sampling of emitters, which is a lot more effective than the old method if you have many small emitters that have only a fairly local effect.
- AI Denoiser: Cleans up your render, which can dramatically cut render times.
- Global light inclusion/exclusion.
- Light linking: Allows the inclusion/exclusion of light IDs in the object layer nodes, which can be used to control the direct influence of emitters on objects.
- Universal material: Merges the properties of the diffuse, glossy, specular and metal materials into one material.
- UDIM support via the new image tile mode in the texture image node.
- Dirt support in the info channel passes / kernel.
- Overall performance improvements in the render engine and in loading HDR and OBJ files.
- Support to capture direct and indirect light separately in the light render passes.
- Support for emission on sphere primitives.
- Planetary environment node.
Release 4.02.1.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 4.02.1.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Release 4.02.1.0 demo builds
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone 4.02.1 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
Release Notes:
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RELEASE 4.02.1.0
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* OCTANE FEATURES AND BUGS FIXED:
- Fixed emission when used with mix materials.
- Fixed volume step length being incorrect when alpha shadows is disabled.
- Fixed potential issue when rendering more than 256 volume instances.
- Fixed "Automatic" pixel format setting which would still load 32 bit float EXR images and HDR images as 16 bit.
- Fixed network rendering with deep images
Happy rendering,
Your OTOY Team