Hi,
I wonder did anyone noticed that Octane is giving wrong results on ALPHA channel for Glass/specular materials. It's completely white if you use Keep environment option (and it shouldn't be that way) and half broken if is keep environment off.
Please check this and FIX is.
I've included scene for LW, LW+octane and Octane orbx for standalone so anyone can check.
and there is video showing the problem.
Thanks