Hi,
just downloaded the demo of octane render and im looking at using a PBR workflow from substance.
Ive been using some geo and baked texture maps that I produced for unreal that include:
Base Color
Normal
and lastly a OcclusionROughnessMetallic map
I've plugged in the Base Colour to Albedo , Normal to Normal and used the OcclusionRoughnessMetallic material into both the roughness and Metallic inputs but see
no input for AO?
Im getting some king of resemblance to my substance painter generated materials but guess this is not the correct workflow..
So my question is two fold.
Do i need to output seperate AO, Roughness and Metallic textures from substance and input individual textures to each input and where does the AO image go?
Loving the software so far with the very limited time ive had with it!
thanks
Dan