Hi.
Why is the displacement capping the negative values in the 32bit displacement?
What am i doing wrong?
The displacement is a 32bit exr. I have dobbelchecked that there is values innside After effects, and there is negative values in the black and positive in the white, like a normal 32bit displacement.
So there must be something i do wrong innside Octane.
-I create a material
-Displacement node in the displacement slot
-RGBimage in the texture slot
-Set the midlevel to 0 ( from what i understand is midlevel should be 0 for 32bit and 0.5 for 16bit)
I also tried changing gamme and change channel type from Auto to 32bit innside the RGBimage node.
No luck.