mesh light invisibility turning off light

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mesh light invisibility turning off light

Postby protovu » Sun Aug 05, 2018 3:08 pm

protovu Sun Aug 05, 2018 3:08 pm
Hello,

This function - turning off opacity for a mesh light, while keeping the light emission - does work in my Carrara/Octane, but not in my Blender Octane.

To add to the problem, the Blender Area light is not working at all. The manual states this is the only Blender light that is Octane friendly.

Suggested work around appreciated, as basically, I am shot down without lights for my work.

Thank you,
Rick
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meshlightbug.png
protovu
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Re: mesh light invisibility turning off light

Postby J.C » Mon Aug 06, 2018 7:31 am

J.C Mon Aug 06, 2018 7:31 am
Decreasing Material Opacity value decreases the opacity of the mesh at the same time it decreases the light emission. This is how it is supposed to work.
If you want to keep the emission and hide the mesh emitter at the same time you need to go to Octane properties and uncheck the Camera visibility checkbox.
Octane properties.png
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Re: mesh light invisibility turning off light

Postby aufwind » Mon Aug 06, 2018 10:46 am

aufwind Mon Aug 06, 2018 10:46 am
or just enable "Transparent Emission" of the Emission Node. Then it will work as you expected.
This will give you visiblilty per material.
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Re: mesh light invisibility turning off light

Postby J.C » Mon Aug 06, 2018 11:00 am

J.C Mon Aug 06, 2018 11:00 am
Or you can use Octane render layers to hide objects from camera too.
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Re: mesh light invisibility turning off light

Postby protovu » Mon Aug 06, 2018 1:53 pm

protovu Mon Aug 06, 2018 1:53 pm
Thanks, Guys. I will try these fixes.
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