Hi there, people. need some help.
I'm integrating some bullet physics into my renders (stills/animations) and I noticed that octane doesn't catch the changes physics applied to the clothes. this is extremely important for my work, since I need to apply
changes to cloth materials I can't apply without using BP.
example: a pair of socks after BP simulation in preview:
and when I render, as if no physics have been applied (I'm with subdivision - 2 on the socks):