Goldorak wrote:ramone163 wrote:Batch RenderJob node doesn't work. Hit RUN and nothing happens.
Batch Rendering from scripts:
1) missing render priority option
2) if I try to render 2 or 3 Targets, render images are black or cut or with artifacts. When rendering only 1 target - everything is OK. Please fix this.
And maybe it is time for XB2?
Urbach says that new versions will be more often. But it is 1.5 months from XB1. Often? Now it is same as always. With this speed, we will get XB3 at the end of the year, and plugins in the next year.
The time between anyone even knowing V4 XB1 existed to the release of the download link on this site was ~1.5 seconds. The 6 weeks for XB2 comes from there being zero user testing before XB1. For XB2 we're collecting bug reports and working to get as close to V3 stability as possible before moving towards stable production test releases across all plug-ins shortly after that.
Goldorak, I think it is a little bit unfair to use this argument "nobody knew, but we released". I think there were reasons for OTOY to announce XB1, not just make us "happy". Happiness was for 1.5 sec. After that, we see only bugs.
At this moment we had to have stable 3.1 with working denoiser. But we do not have 3.1. Now we have buggy XB1 (to release v4 XB1 was your decision, not ours).
So you don't test XB1 before release? You release it and wait when we will find bugs? Okay, I agree when we talk about new features (Denoiser, AI light). But what about Batch render. This is old tool, and it is not working.
Same with OSL. Why release a tool that nobody can use? 99% OSLs from internet not working in Octane OSL. OTOY do not want to make OSLs. Who will?
I do not want to say that you do not make your job. I love Octane and wish you all the best. But I feel like a fool when you promise something.