Hi Paride,
Can you please tell me how I can put in my render passes an additional texture? Similar to Vray extratext
Also how can I properly save Layered OpenEXR file using OctaneRender Viewport?
Thank you
SergKlyosov wrote:Hi,
That is sad, that we can't use additional map slot in render passes
Regarding saving layered EXR - I have a lot of issues
1) When I press "Save" in OctaneViewport and choose OpenEXR, then add Render elements - 3ds max saves all elements in separate files. For example if I chose 10 render elements - it will create 10 different files for them
2) I have installed Octane plugin for Photoshop. I'm running latest version of Adobe software - 19.1.3, and when I try to open beauty multi layered EXR - photoshop shows me only empty layers with couple pixels on each layer, which is obviously wrong
So how I can properly save ONE openEXR file which will contain all my render passes and won't save any additional files per render element?
And how I can resolve issue with opening that EXR in Photoshop?
I've attached couple screenshots
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