Hey there, folks
I'm rendering props that got lots of reflections (glass). when I render in FF, everything seems right on the get-go. this is a very simply settings just for the testing:
when I render the same in Octane, this is what I get:
now, my questions is:
1. How do I tweak this to match what its supposed to be? (I understand that I should change the specular, roughness and IOR - just wish to save time of trial and error by your kind input of a deeper understanding of OR)
2. do I need to change every scene, every time, when I choose to render with octane? this is quite tedious, chancing each and every material, since some of my scenes got lots of those. isn't there any simpler way to get all the details directly from poser's material room, "as it should be"?
thanks <3