The package Octane for Unity is really cool!
The company I currently work for could definitely use something like that. However, our use case doesn't seem to be covered at the moment.
We are currently using Unity mainly for the WebGL part and the scene/asset editing is done on the user end. In the long run, if we want to use Octane Render, we need a way to capture the scene either user-side (from WebGL) or server-side (headless editor) to trigger the rendering without manually opening the editor. The simplest solution is probably to use some C# scripts to load a given scene, load and configure the Octane Render, then send the job to the ORC.
So, a few questions:
- Is this possible at the moment and how?
- If not, is a documented C# API planned?
Best regards,
Fanaen