Hi!
This is the latest production build of OctaneRender™ 3.0 for Houdini™. This release is available for the Houdini 15.0/15.5/16.0 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Note: the 16.0.705 plugin build is also compatible with the latest 16.0.736 Houdini production build and above.
Release 3.07.0.1
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Release 3.07.0.1 DEMO VERSION
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 07_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
New Octane 3.07 features: viewtopic.php?f=33&t=62395
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/HoudiniH/HoudiniPluginManual.htm
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RELEASE 3.07.0.1
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* NEW PLUGIN FEATURES:
- Support of volume objects with multiple clusters defined as primitive groups.
- Support of polygon soups.
* PLUGiN BUGS FIXED:
- Fixed a crash opening the Licensing Tool if Octane is not activated.
- Fixed the volume objects rendering, broken in the 3.07.0.0 build.
- Removed the motion blur in objects without a constant topology window error message.
- Fixed an IPR crash while rendering particles with 0 or negative scale.
* OCTANE BUGS FIXED:
- If a layer reflection pass is being rendered, it will be included in the noise estimate for adaptive sampling.
- Fixed rendering of the environmental medium.
- Fixed incorrect rendering if a thin lens camera generates invalid rays due to a wide field of view, strong distortion and near clipping.
- Fixed broken scene updates, when all meshes get removed. This also fixes the rendering of scenes with only volumes.
- Fixed bug causing object layer UVW transforms to not update if the object layer wasn't selected for baking initially.
- Fixed a crash in the download of LiveDB materials used by Octane plugins.
- Fixed missing contribution of volumes to the SSS pass.
- Fixed dirt texture in emitters.
- Fixed emission of sphere primitives.
- Fixed artifacts in background pixels of info passes, if scattering media are used in the scene (see viewtopic.php?p=323067#p323067).
- Fixed CUDA failure if a gradient texture is used that has unconnected control point texture pins.
- Reduced visible artifacts when an environmental medium is used together with a coherent ratio setting > 0.
Thanks,
-Juanjo