kopperdrake wrote:I realise I'm talking to myself - but it seems as though even if there's geometry hidden in LW with the LWOctane Object Properties "Enable State" set to '0', if the geometry is taking up the same space as another object, it will cause artefacts?
Hi,
In theory, if the enable state is set to 0 in the object properties the object is not extracted at all, so it can't take the same scene as another object. If you can reproduce this problem, please send me a sample scene to check it here.
About the bump map texturing problem, it is hard to say without a sample scene. Again, if you can attach a scene with this problem, I'll take a look at it.
Thanks,
-Juanjo