Jolbertoquini wrote:BK wrote:Jolbertoquini wrote:Hi Guys,
Please we need a quick fix on the plug, basically sometimes we want just hide the mesh and not being loading on the GPU this plug if we set global and visibility off doesn't work anymore, I understand when we have movable or reshapable for some animation is good to load so Octane load on frame one all scene when we hide and show.
Our problem is some scenes we want Octane to not export the only solution is delete the mesh on the scene and this is terrible, Could we have fix like when the mesh are set Global and they are set invisible Octane doesn't take to gpu?
Please this would be really great for us.
Cheers,
JO
Hi Jo,
Setting as "Scatter type" would help to hide the geometry in the scene.
Would you please use "Export selection" option for time being, may be put all the unnecessary geometry inside a layer?
Hi Bikram,
We don't want export the scene and scatter mode also download the mesh on the Octane buffer and Layer doesn't work did you actually tried?
I'm curious to now if a issue here.
What we need is have a control to chose what we don't want to be load on the buffer at Render stage hide the mesh for the render engine without export.
Right now, On Global mode visibility doesn't work and the mesh are loaded at the buffer, Is fine for the others like scatter,movable or reshapable they should be loaded and the visibility is working, only Global is broken, normally on Global mode if we set visibility off should be ignore by Octane.
Could we have a fix for that please???
Cheers,
Jo
Hi Jo,
Thank you for the clarification. As we are aware that Global type mode was implemented for Octane to optimize the rendering performance but it still loads mesh in the buffer.
https://docs.otoy.com/MayaH/MayaPluginM ... yTypes.htm
We had tested on v 2.26.1 - 7.20.5 plugin and it worked exactly the same. We totally agree to have a functionality, this would improve in speed up the production and we have a concern to implement for everyone if possible.
In this instance, it will only deter our focus and delay in delivering the new Octane for Maya plugin on time.