I've searched high and low for a solution for combining two textures for a displacement -- to plug into a mix material. I'm seeing that mix texture doesn't work with displacement -- this seems so strange, because I know the correct information is coming out of it and functions for diffuse.
Is there a node that will rasterize the information coming out of the mix texture node? The mix texture definitely works; I can test it in a diffuse slot and it's visible.
The problem is -- I have 3 tileable landscape materials, and I'm blending between them with a splat map. However, I have no way to blend the displacement maps -- this seems like such an odd issue.
Thanks,
JEsse