a lot of road map with beautiful Slides and nothing more, hehehehe
A shame.
Jolbertoquini wrote:would be good to have something about denoise would be great. how far you guys are to be released? Just for idea? we saw some previews test I guess we could have a first release maybe?
Cheers,
JO
Tharso wrote:a lot of road map with beautiful Slides and nothing more, hehehehe
A shame.
mojave wrote:Tharso wrote:a lot of road map with beautiful Slides and nothing more, hehehehe
A shame.
A roadmap is a future plan, that's why there's nothing about it yet (this is a very recent update).
If you take a look at this link, 3.06 already included heaps of features from previous roadmap updates (bokeh, shadow pass, adaptive sampling...) so new features are being delivered, just take into account we need to prioritize what most users need and make sure all is production-ready.
viewtopic.php?f=24&t=60014
Tag12345 wrote:Jolbertoquini wrote:would be good to have something about denoise would be great. how far you guys are to be released? Just for idea? we saw some previews test I guess we could have a first release maybe?
Cheers,
JO
Gold posted this in response to me before (showing the denoising process for 3.07) but they have yet to update further
https://www.facebook.com/groups/OctaneR ... 102819403/
Tag12345 wrote:mojave wrote:Tharso wrote:a lot of road map with beautiful Slides and nothing more, hehehehe
A shame.
A roadmap is a future plan, that's why there's nothing about it yet (this is a very recent update).
If you take a look at this link, 3.06 already included heaps of features from previous roadmap updates (bokeh, shadow pass, adaptive sampling...) so new features are being delivered, just take into account we need to prioritize what most users need and make sure all is production-ready.
viewtopic.php?f=24&t=60014
Honestly this is just reiterating info weve already gotten and features shown that aernt really that major.
The way AS was implemeneted gave hype to the fact that Denoising was going to be a much LESSER issue, it was hyped alot and failed to be what most users wanted it to be. Its a situational feature. Its not we anticipated.
Though the 3.07 update IS what we have anticipated. But asking for a release date or as a TEAM releasing info about these concerns and making a new thread and connecting with your base might be best. We as users are all going this stage of questioning whats next with Octane. Not the roadmap, but for production and bettering the RENDERER itself as well as building upon the things you guys have created and things that could use work.
- Volumetrics (having a system not based on a shape based volume, but like other renders, having volumetrics be apart of the lighting system instead of its own entity)
- Light Linking Being able to setup light linking. Hide objects from lights. Allow for a stylistic approach
- Realtime AO for Beefier setups, it shouldnt be a need to setup a dirt/mix shader for certain materials to exibit AO -- it should be a simple off-on in the renderer, built in
- Better memory usage for Graphics cards -- no geometry limit -- making this more effficient so people can render larger scenes without having to have a Titan,etc
- Fixing the Shader/Material system by allowing Stacking within the packages that allow it, and make it an option to use a Mix material (we shouldnt have to use a 3rd material for Blending)
- DENOISE! DENOISE! DENOISE! finding an accurate solution to finally have faster scenes calculate with less noise, no more using 3rd party software to do the job the renderer should do
- Full CPU support, something every renderer pretty much has now, besides Octane
- OSL support - was promised, but we wait patiently -- and this would allow MUCH of this to happen as well
This is my list of Octane improvements made. Realizing the roadmap is going for Unity and VR base whilst still facing the above is kind of disapointing for me. But I hope we can resolve these before moving on, because I love octane, i just feel its not as efficient as it could be.
Tag12345 wrote:mojave wrote:Tharso wrote:a lot of road map with beautiful Slides and nothing more, hehehehe
A shame.
A roadmap is a future plan, that's why there's nothing about it yet (this is a very recent update).
If you take a look at this link, 3.06 already included heaps of features from previous roadmap updates (bokeh, shadow pass, adaptive sampling...) so new features are being delivered, just take into account we need to prioritize what most users need and make sure all is production-ready.
viewtopic.php?f=24&t=60014
Honestly this is just reiterating info weve already gotten and features shown that aernt really that major.
The way AS was implemeneted gave hype to the fact that Denoising was going to be a much LESSER issue, it was hyped alot and failed to be what most users wanted it to be. Its a situational feature. Its not we anticipated.
Though the 3.07 update IS what we have anticipated. But asking for a release date or as a TEAM releasing info about these concerns and making a new thread and connecting with your base might be best. We as users are all going this stage of questioning whats next with Octane. Not the roadmap, but for production and bettering the RENDERER itself as well as building upon the things you guys have created and things that could use work.
- Volumetrics (having a system not based on a shape based volume, but like other renders, having volumetrics be apart of the lighting system instead of its own entity)
- Light Linking Being able to setup light linking. Hide objects from lights. Allow for a stylistic approach
- Realtime AO for Beefier setups, it shouldnt be a need to setup a dirt/mix shader for certain materials to exibit AO -- it should be a simple off-on in the renderer, built in
- Better memory usage for Graphics cards -- no geometry limit -- making this more effficient so people can render larger scenes without having to have a Titan,etc
- Fixing the Shader/Material system by allowing Stacking within the packages that allow it, and make it an option to use a Mix material (we shouldnt have to use a 3rd material for Blending)
- DENOISE! DENOISE! DENOISE! finding an accurate solution to finally have faster scenes calculate with less noise, no more using 3rd party software to do the job the renderer should do
- Full CPU support, something every renderer pretty much has now, besides Octane
- OSL support - was promised, but we wait patiently -- and this would allow MUCH of this to happen as well
This is my list of Octane improvements made. Realizing the roadmap is going for Unity and VR base whilst still facing the above is kind of disapointing for me. But I hope we can resolve these before moving on, because I love octane, i just feel its not as efficient as it could be.
Notiusweb wrote:I will comment on Redshift, as they have a free demo.
Hmmmm...Where do I start....
1) They don't have a core application, or at least it's not very clear that they do have one? It only exists as a plugin, for apps that Octane has plugins for......+1 Octane...scratch that, +20 Octane
2) You always see mini res renders online....Look how fast Redshift is!...Right?.....RIGHT!!???......WRONG....1080p is slow, not any advancement that I can tell vs Octane...Faster, NO....+1 Octane
3) Stability...all the thing does is kick back notifications on "this material has this problem, that material has this problem....", for what seems like no reason. STFU! With Octane, it just renders and keeps its mouth shut!...+1 Octane
4) Setting up lighting takes multiple steps, like Octane. But if coming from Octane, this just means added work, for no reason, as there is really no benefit...."Brute Force"! I love that name, though....but, still....+1 Octane
....!
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